Jump up and hold on to the vine switch on the right, and a platform will slide out from the wall. Getting rid of the Tiki will make this next part easier. Jump up and hold on to it (the same way you hold on to grassy walls) to reveal some collectibles, including the second puzzle piece.Ĭontinue going right, and you’ll see a small area below you with another blue Tiki in it. ![]() Blow on the three candles in the area between the fallen pillars and a vine switch will hang down. When you get close to them, they’ll wake up and fall down. Crouch down next to it and blow on it to put out the flames, and then jump on it to defeat it. After this kind of Tiki launches two blue fireballs, it will not attack for a while. When you jump across onto the statue head where a blue Tiki is launching blue fireballs to its sides, wait for it to launch two very close to each other, and jump over them. When you leave the walls, you’ll notice you’re no longer by the ocean, but in a dense jungle with ruins lining the background. After you jump off the last Tiki and collect the letter K, there is nothing else important out here, so pound down the DK plate to make the walls drop, and go inside. Whether you bounce all the way to the end on them or not, pay attention to the very last Tiki, you have to use it to reach the letter K above the DK plate in front of the ancient stone walls. Try to jump on each of them consecutively to get a few banana coins. ![]() These birds will run towards you faster when they are off of their stilts.Īs you continue forward, you’ll see a sequence of five or six Tikis, some flying up and down, and some walking along the ground. Roll through it or jump high enough to land on top of it and it will lose its stilts, and rolling through or jumping on it again will defeat it for good. Soon you’ll encounter a tall bird, it’s actually walking on some short stilts. Collect the puzzle piece and go back to the right. You’ll land on a small pier with a Tiki pacing back and forth, and the level’s first puzzle piece above. There is a large gap you can either hover across with Diddy Kong’s help, or roll and jump across, whichever is easier for you. Break Diddy Kong out of the barrel if you need him, and go to the left. Level 3-1: Wonky WaterwayĪs soon as you start the level, there is a DK barrel to your right. The enemies here are mostly small birds that sometimes walk on stilts, Tikis of all sorts, and the Biters – Little round blue creatures that hide in the ruins and jump out to chase you. Many times, you’ll need to assess the situation and find the secret to passing through new obstacles. In this world, ancient ruins and puzzles abound.
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